A feature borrowed from Soallows Sonic, in a Sonic and Tails game, to have AI Tails start flying by holding up while double-jumping Sonic can then be picked up by Tails and control Tails' flight, allowing him to explore further without having a second player present. Rather than being the third wheel, the Tails experience has been upgraded: he now has his own intro sequence, like Sonic and Knuckles (whose Sonic & Knuckles intro has been moved to the start of the full game in Angel Island), his own continue screen, and his own colors on the results screen. Most bugfixes are always on and cannot be disabled, but subjective feature tweaks can mostly be reverted to the original behavior. Perhaps most notably of all, the transition between the Sonic 3 and Sonic & Knuckles zones is much improved, restoring Sonic 3's final boss Big Arm for Sonic and Tails at the end of Launch Base, and providing a cutscene based on the Sonic & Knuckles title screen to bridge the gap.įor those who aren't so set on Sonic 3 being the better half, it is possible to revert most of these changes using menu options or patches, and even to apply different musical configurations when playing the separate Sonic 3 and Sonic & Knuckles halves.Ī large number of tweaks and bugfixes have been made to smooth over rare and common issues in the game. Launch Base's tricky traps are hence restored to their full power, and watching your step during the Hydrocity wall chase is well advised. As such, the default setup for Sonic 3 Complete restores Sonic 3's audio and visual style for the whole game, including, among other things, the original main game themes, Knuckles' iconic Jacksonesque drumbeat and associated miniboss theme, the reflective lack of music in zone transitions, the original title cards and a lack of "and Knuckles!" exclamations glued in wherever possible.įor the Sonic 3 zones, the original object layouts are available, and are used by default in most cases. In that case, deleting those lines solved the problem.The primary inspiration for the project's creation was the idea that Sonic 3's presentation got a lot of things right that Sonic & Knuckles changed for the worse. They're part of the standard, but they're rarely present. I haven't had this happen on my RP2, but IIRC sometime in the past I had a problem on my PC, and it turned out that the program I was using couldn't handle REMark lines in. cue files with any text editor they're plain ASCII. Somewhere in Retroarch there's a setting to force cores to check for their BIOS files on start-up, and if they're missing or corrupted, a little error message pops up. Are you sure that the BIOS files are actually in the same directory that Retroarch is checking? Since you're already changing the directory setting in Retroarch, why not try changing the name of the actual directory to something bizarre just to double-check? Have you updated the cores in Retroarch? I haven't. Racking my brains, I'll throw out some dumb questions/suggestions: Before I got my BIOS files straight, the core would start, but fail to progress past the "Please load disc" animation. "Content failed to load" indicates a pretty major error. I have multiple Mega CD games working in Retroarch, but it looks like you've already tried everything that I would've suggested, so I don't have any good idea of what's different between our systems.
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